Protocol
Points & calculator
Rarity, plans, crew, quests, and holding combine into points. Your share of Pay-day is your points divided by all active points — illustrative calculator below.
Show me how my Pepe earns
Pick a rarity, set the field size and weekly pool. Illustrative only — not a forecast.
Your Points ÷ All Active Points × Weekly Pool
The pool is real activity, not guaranteed yield.
Points are your slice — not a guaranteed payout.
Why more points ≠ more money
- 100 points ÷ 10,000 total = 1% share
- 100 points ÷ 100,000 total = 0.1% share
Your points can rise while your share falls if total active points grow faster.
Holding +1.5/wk then +0.25 to +45. Crew ×1.000 (cap +15%). Quest +0. Field size is an assumption.
- Your points
- 18
- Holder-pool share
- 0.051%
18 base +0 hold
of 35,120 active pts
Assume a week of activity
→ 90,000 to treasury
→ $1,250 royalty
- Treasury
- 90,000 $PEPEH + $1,250
- Holder slice (95%)
- 85,500 $PEPEH + $1,188
This character would receive 44 $PEPEH plus its share of $0.61 in royalties.
+What this does and does not tell you
The points figure is exact — base points, the holding bonus, plan multipliers, and the crew multiplier are published rules, and this applies them. Both bonuses are points terms only: they raise your slice of the pot, they are not separate payments and they have nothing to do with secondary-sale royalties.
The share figure is an estimate, because it depends on how many characters activate, what plans they choose, and how long they hold. It assumes the rest of the field earns the collection average of 16.8 base points, held for the same number of weeks as you, with no upgrade — so a field that upgrades heavily would dilute your share.
Quest points and the holding bonus sit outside the multipliers, so a plan multiplies rarity — not time or effort. The same 63 quest points are about 10% of a maxed Mythic and most of a free Common’s total. They are also the most fragile term here. Quest points track your current unbroken run, so a single missed day takes all of them and the slider goes back to zero — this is a live streak, not a balance. A run stops paying past 28 days, which is why the ceiling is +63.
The field is assumed to average 5 quest points. That is low because the reset is unforgiving: modelling a population where 40% quest at all, most runs are short-lived, and only about a third of committed players are holding a full 28-day run at any moment.
It also assumes everyone else averages a ×1.095 crew multiplier, since most characters sit in wallets holding more than one. A single-character wallet is therefore slightly below the field, which is the honest reading rather than a penalty we apply. The crew bonus is shaped so it cannot be farmed: splitting across wallets lowers your count, and raising it means activating another character, which costs $PEPEH bought on the market. It is counted at the minimum across the reward week, so borrowing characters around the snapshot achieves nothing.
The payout figures are arithmetic on two volumes you typed in. Both feed the same treasury and are split by the same points: Reward from Pons is the $PEPEH amount you assume reaches the pot from PonsFamily trading fees that week, and secondary sales contribute the 5% royalty. There is no second pot and no separate payout for NFT sales — one treasury, one split.
They are shown as two figures because they arrive in different currencies. Reward from Pons lands as $PEPEH. Royalties are paid in whatever the NFT sold for, so the router swaps them to $PEPEH before Pay-day — and the rate on the day decides how much $PEPEH the royalty side actually buys. Adding the two here would mean assuming a $PEPEH price, which we do not publish.
Royalties are only collected on marketplaces that honour them, so treat the secondary line as optional income rather than a floor. A week with neither stream produces nothing at all.
This is deliberately not a return calculator. Activation cost per rarity and upgrade plan prices publish at mint, so until then there is no honest figure to divide by.